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Bloodlust geometry dash
Bloodlust geometry dash





bloodlust geometry dash

Many players started wondering why he was practicing Bloodlust. On February 8, 2018, a 240Hz player known as Crazen started practicing Bloodlust, completing the extension 67-100% quickly. However, some people thought Knobbelboy was taking too long to verify Bloodlust and wanted a new verifier. This further demoralized him, but the community continued to support him. This completely demoralized him and after this, he crashed at 97% and then 98% again. įive days after the new record of 76%, Knobbelboy got what was then the worst fail in Geometry Dash history - 98% on Bloodlust. He then took a break from Bloodlust and got a record of 76% approximately two months after the 18-85% run. Even though his first preview of God Eater didn't receive many views, his second preview exploded into popularity, shocking the community with its amazing designs and art and even caused many community members to consider it as the "best Geometry Dash level".Īfter the God Eater montage controversy, Knobbelboy continued to practice Bloodlust, getting a record of 18-85%, an amazing achievement that shocked the community and gained him more support.

bloodlust geometry dash

However, Knobbelboy was sidetracked once again, working on another big project - God Eater. This meant he would be taking a break from Bloodlust, and he would continue his progress in 2017.Īfter Knobbelboy verified Artificial Ideology, an Extreme Demon by Team N2, he continued to practice Bloodlust in March 2017, getting a record of 68%, making it to the extension. Knobbelboy got slightly sidetracked after that, due to working on several more projects such as his part for Fusion Z, his part for Subterranean Animism, and beating Athanatos. However, Knobbelboy proved many wrongs when he got a record of 65-92% within a week, which was extremely quick progress and an amazing achievement for a player who had only recently beaten Bloodbath. However, many doubted Knobbelboy could verify this because the hardest level he had recently beaten was Bloodbath, which had an enormous gap in terms of difficulty in comparison to Bloodlust. Īfter Quasar quit Bloodlust, Mani圆48 looked for a new verifier and chose Knobbelboy, a talented Dutch player and creator, known for creating levels such as Dark RainBow Rebirth and Crying Souls. This stress took a lot of toll on him and eventually, on August 16, 2016, Quasar officially quit Geometry Dash due to all the stress. He explained in a video that he had final exams, advanced placement exams, and his hand severely hurt due to playing too much Geometry Dash, which resulted in him consistently taking breaks from the game. On May 24, 2016, Bloodlust was almost finished and Quasar started practicing the level. He noted that this level was currently almost as hard as Yatagarasu. Īlmost a month later on May 6, 2016, Quasar released his second preview of Bloodlust, showcasing more of the gameplay. Around two weeks later on April 30, 2016, Mani圆48 released a showcase of the ending animation that Manix himself made, with the Blood Moon from Terraria in the background. On April 15, 2016, Quasar released another preview of Bloodlust, buffing some of the parts and showing some of the gameplay.

bloodlust geometry dash

Manix also mentioned that the level already reached 69,000 objects, indicating that Bloodlust would be one of the most object-heavy levels in Geometry Dash history. Ī week later on April 6, 2016, Manix released a second preview, showing more gameplay and an extremely difficult swing-copter section inspired by Hinds's part in Yatagarasu. On March 28, 2016, Mani圆48 released the first official preview of Bloodlust, showcasing the Bloodbath-inspired gameplay. Bloodlust was started shortly after Sonic Wave Infinity was started by Riot, whereas Mani圆48 was inspired by the idea of creating a 2.0 remake of Bloodbath, just as Riot created a 2.0 remake of Sonic Wave.







Bloodlust geometry dash